ASCII Robot Soccer Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots. |
Chinook Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records. |
Command Forces Simulation (CFOR) Battlefield command and control testbed and knowledge base. Publications, source code, documentation. |
Complex Games Lab Research in Bridge, Shogi, Go, and soccer. Papers, bibliographies, researchers, links. Part of the Electrotechnical Laboratory in Tsukuba, Japan. |
Game AI Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games. |
GIB Research Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit. |
Hannibal and Brutus Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results. |
Logistello Othello program written by Michael Buro. Publications, game records. |
Machine Learning in Games Review of research and implementations in Backgammon, Othello, soccer, and other games. |
Project: Von Neumann Index |
RoboCup: The Robot World Cup Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team. |
Xconq Unix, Macintosh, and Windows strategy-game testbed. Game rules can be modified with Game Design Language (GDL). |